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Holds a Mir surface. Pretty much an opaque class. More...
#include <unity/shell/application/MirSurfaceInterface.h>


Properties | |
| Mir::Type | type |
| The surface type. | |
| QString | name |
| Name of the surface, given by the client application. | |
| QSize | size |
| Size of the current surface buffer, in pixels. | |
| Mir::State | state |
| State of the surface. | |
| bool | live |
| True if it has a mir client bound to it. A "zombie" (live == false) surface never becomes alive again. | |
| Mir::OrientationAngle | orientationAngle |
| Orientation angle of the surface. More... | |
Holds a Mir surface. Pretty much an opaque class.
All surface manipulation is done by giving it to a MirSurfaceItem and then using MirSurfaceItem's properties.
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readwrite |
Orientation angle of the surface.
How many degrees, clockwise, the UI in the surface has to rotate to match shell's UI orientation