/****************************************************************************/
/// @file    GUIBusStop.h
/// @author  Daniel Krajzewicz
/// @author  Jakob Erdmann
/// @author  Michael Behrisch
/// @date    Wed, 07.12.2005
/// @version $Id: GUIBusStop.h 18095 2015-03-17 09:39:00Z behrisch $
///
// A lane area vehicles can halt at (gui-version)
/****************************************************************************/
// SUMO, Simulation of Urban MObility; see http://sumo.dlr.de/
// Copyright (C) 2001-2015 DLR (http://www.dlr.de/) and contributors
/****************************************************************************/
//
//   This file is part of SUMO.
//   SUMO is free software: you can redistribute it and/or modify
//   it under the terms of the GNU General Public License as published by
//   the Free Software Foundation, either version 3 of the License, or
//   (at your option) any later version.
//
/****************************************************************************/
#ifndef GUIBusStop_h
#define GUIBusStop_h


// ===========================================================================
// included modules
// ===========================================================================
#ifdef _MSC_VER
#include <windows_config.h>
#else
#include <config.h>
#endif

#include <vector>
#include <string>
#include <utils/common/Command.h>
#include <utils/common/VectorHelper.h>
#include <utils/geom/PositionVector.h>
#include <microsim/trigger/MSBusStop.h>
#include <utils/gui/globjects/GUIGlObject.h>
#include <utils/gui/globjects/GUIGlObject_AbstractAdd.h>
#include <utils/gui/globjects/GUIGLObjectPopupMenu.h>
#include <utils/geom/Position.h>
#include <gui/GUIManipulator.h>
#include <utils/foxtools/FXRealSpinDial.h>


// ===========================================================================
// class declarations
// ===========================================================================
class MSNet;
class MSLane;
class GUIManipulator;


// ===========================================================================
// class definitions
// ===========================================================================
/**
 * @class GUIBusStop
 * @brief A lane area vehicles can halt at (gui-version)
 *
 * This gui-version of a bus-stop extends MSBusStop by methods for displaying
 *  and interaction.
 *
 * @see MSBusStop
 * @see GUIGlObject_AbstractAdd
 * @see GUIGlObject
 */
class GUIBusStop : public MSBusStop, public GUIGlObject_AbstractAdd {
public:
    /** @brief Constructor
     * @param[in] idStorage The gl-id storage for giving this object an gl-id
     * @param[in] id The id of the bus stop
     * @param[in] lines Names of the bus lines that halt on this bus stop
     * @param[in] lane The lane the bus stop is placed on
     * @param[in] begPos Begin position of the bus stop on the lane
     * @param[in] endPos End position of the bus stop on the lane
     */
    GUIBusStop(const std::string& id,
               const std::vector<std::string>& lines, MSLane& lane,
               SUMOReal frompos, SUMOReal topos);


    /// @brief Destructor
    ~GUIBusStop();



    /// @name inherited from GUIGlObject
    //@{

    /** @brief Returns an own popup-menu
     *
     * @param[in] app The application needed to build the popup-menu
     * @param[in] parent The parent window needed to build the popup-menu
     * @return The built popup-menu
     * @see GUIGlObject::getPopUpMenu
     */
    GUIGLObjectPopupMenu* getPopUpMenu(GUIMainWindow& app,
                                       GUISUMOAbstractView& parent);


    /** @brief Returns an own parameter window
     *
     * Bus stops have no parameter windows (yet).
     *
     * @param[in] app The application needed to build the parameter window
     * @param[in] parent The parent window needed to build the parameter window
     * @return The built parameter window (always 0 in this case)
     * @see GUIGlObject::getParameterWindow
     */
    GUIParameterTableWindow* getParameterWindow(GUIMainWindow& app,
            GUISUMOAbstractView& parent);


    /** @brief Returns the boundary to which the view shall be centered in order to show the object
     *
     * @return The boundary the object is within
     * @see GUIGlObject::getCenteringBoundary
     */
    Boundary getCenteringBoundary() const;


    /** @brief Draws the object
     * @param[in] s The settings for the current view (may influence drawing)
     * @see GUIGlObject::drawGL
     */
    void drawGL(const GUIVisualizationSettings& s) const;
    //@}


private:
    /// @brief The rotations of the shape parts
    std::vector<SUMOReal> myFGShapeRotations;

    /// @brief The lengths of the shape parts
    std::vector<SUMOReal> myFGShapeLengths;

    /// @brief The shape
    PositionVector myFGShape;

    /// @brief The position of the sign
    Position myFGSignPos;

    /// @brief The rotation of the sign
    SUMOReal myFGSignRot;


};


#endif

/****************************************************************************/

