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| | Mesh () |
| | Default constructor. More...
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| template<class VertexDataSource , class EdgeDataSource , class TriangleDataSource > |
| | Mesh (const TriangleMeshBase< VertexDataSource, EdgeDataSource, TriangleDataSource > &mesh) |
| | Copy constructor. More...
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| void | initialize (const std::vector< SurgSim::Math::Vector3d > &vertices, const std::vector< SurgSim::Math::Vector4d > &colors, const std::vector< SurgSim::Math::Vector2d > &textures, const std::vector< size_t > &triangles) |
| | Utility function to initialize a mesh with plain data,. More...
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| | TriangleMeshBase () |
| | Constructor. The mesh is initially empty (no vertices, no edges, no triangles). More...
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| | TriangleMeshBase (const TriangleMeshBase< VertexDataSource, EdgeDataSource, TriangleDataSource > &mesh) |
| | Copy constructor. More...
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| virtual | ~TriangleMeshBase () |
| | Destructor. More...
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| size_t | addEdge (const EdgeType &edge) |
| | Adds an edge to the mesh. More...
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| size_t | addTriangle (const TriangleType &triangle) |
| | Adds a triangle to the mesh. More...
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| size_t | getNumEdges () const |
| | Get the number of edges. More...
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| size_t | getNumTriangles () const |
| | Get the number of triangles. More...
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| const std::vector< EdgeType > & | getEdges () const |
| | Retrieve all edges. More...
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| std::vector< EdgeType > & | getEdges () |
| | Retrieve all edges (non const version) More...
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| const std::vector< TriangleType > & | getTriangles () const |
| | Retrieve all triangles. More...
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| std::vector< TriangleType > & | getTriangles () |
| | Retrieve all triangles (non const version) More...
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| const EdgeType & | getEdge (size_t id) const |
| | Retrieve a specific edge. More...
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| EdgeType & | getEdge (size_t id) |
| | Retrieve a specific edge (non const version) More...
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| const TriangleType & | getTriangle (size_t id) const |
| | Retrieve a specific triangle. More...
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| TriangleType & | getTriangle (size_t id) |
| | Retrieve a specific triangle (non const version) More...
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| void | removeTriangle (size_t id) |
| | Marks a triangle as invalid, the triangle cannot be accessed via getTriangle anymore. More...
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| std::array< SurgSim::Math::Vector3d, 3 > | getTrianglePositions (size_t id) const |
| | Returns an array of the triangle's vertices' positions. More...
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| bool | isValid () const |
| | Test if the TriangleMeshBase is valid (valid vertex Ids used in all MeshElements) More...
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| | Vertices () |
| | Constructor. The mesh is initially empty (no vertices). More...
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| virtual | ~Vertices () |
| | Destructor. More...
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| void | clear () |
| | Clear mesh to return to an empty state (no vertices). More...
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| void | update () |
| | Performs any updates that are required when the vertices are modified. More...
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| size_t | addVertex (const VertexType &vertex) |
| | Adds a vertex to the mesh. More...
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| size_t | getNumVertices () const |
| | Returns the number of vertices in this mesh. More...
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| const VertexType & | getVertex (size_t id) const |
| | Returns the specified vertex. More...
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| VertexType & | getVertex (size_t id) |
| | Returns the specified vertex (non const version). More...
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| const std::vector< VertexType > & | getVertices () const |
| | Returns a vector containing the position of each vertex. More...
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| std::vector< VertexType > & | getVertices () |
| | Returns a vector containing the position of each vertex (non const version). More...
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| void | setVertexPosition (size_t id, const SurgSim::Math::Vector3d &position) |
| | Sets the position of a vertex. More...
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| const SurgSim::Math::Vector3d & | getVertexPosition (size_t id) const |
| | Returns the position of a vertex. More...
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| void | setVertexPositions (const std::vector< SurgSim::Math::Vector3d > &positions, bool doUpdate=true) |
| | Sets the position of each vertex. More...
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| bool | operator== (const Vertices &mesh) const |
| | Compares the mesh with another one (equality) More...
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| bool | operator!= (const Vertices &mesh) const |
| | Compares the mesh with another one (inequality) More...
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