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openscenegraph
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| osgTerrain::GeometryTechnique::GeometryTechnique | ( | const GeometryTechnique & | , |
| const osg::CopyOp & | copyop = osg::CopyOp::SHALLOW_COPY |
||
| ) |
Copy constructor using CopyOp to manage deep vs shallow copy.
| virtual osgTerrain::GeometryTechnique::~GeometryTechnique | ( | ) | [protected, virtual] |
| virtual void osgTerrain::GeometryTechnique::applyColorLayers | ( | BufferData & | buffer | ) | [protected, virtual] |
| virtual void osgTerrain::GeometryTechnique::applyTransparency | ( | BufferData & | buffer | ) | [protected, virtual] |
| virtual void osgTerrain::GeometryTechnique::cleanSceneGraph | ( | ) | [virtual] |
Clean scene graph from any terrain technique specific nodes.
Reimplemented from osgTerrain::TerrainTechnique.
| virtual osg::Vec3d osgTerrain::GeometryTechnique::computeCenterModel | ( | BufferData & | buffer, |
| Locator * | masterLocator | ||
| ) | [protected, virtual] |
| virtual Locator* osgTerrain::GeometryTechnique::computeMasterLocator | ( | ) | [virtual] |
| virtual void osgTerrain::GeometryTechnique::cull | ( | osgUtil::CullVisitor * | nv | ) | [virtual] |
Reimplemented from osgTerrain::TerrainTechnique.
| virtual void osgTerrain::GeometryTechnique::generateGeometry | ( | BufferData & | buffer, |
| Locator * | masterLocator, | ||
| const osg::Vec3d & | centerModel | ||
| ) | [protected, virtual] |
| float osgTerrain::GeometryTechnique::getFilterBias | ( | ) | const [inline] |
| osg::Matrix3& osgTerrain::GeometryTechnique::getFilterMatrix | ( | ) | [inline] |
| const osg::Matrix3& osgTerrain::GeometryTechnique::getFilterMatrix | ( | ) | const [inline] |
| float osgTerrain::GeometryTechnique::getFilterWidth | ( | ) | const [inline] |
| virtual void osgTerrain::GeometryTechnique::init | ( | int | dirtyMask, |
| bool | assumeMultiThreaded | ||
| ) | [virtual] |
Reimplemented from osgTerrain::TerrainTechnique.
| osgTerrain::GeometryTechnique::META_Object | ( | osgTerrain | , |
| GeometryTechnique | |||
| ) |
| virtual void osgTerrain::GeometryTechnique::releaseGLObjects | ( | osg::State * | = 0 | ) | const [virtual] |
If State is non-zero, this function releases any associated OpenGL objects for the specified graphics context. Otherwise, releases OpenGL objects for all graphics contexts.
Reimplemented from osgTerrain::TerrainTechnique.
| void osgTerrain::GeometryTechnique::setFilterBias | ( | float | filterBias | ) |
| void osgTerrain::GeometryTechnique::setFilterMatrix | ( | const osg::Matrix3 & | matrix | ) |
| void osgTerrain::GeometryTechnique::setFilterMatrixAs | ( | FilterType | filterType | ) |
| void osgTerrain::GeometryTechnique::setFilterWidth | ( | float | filterWidth | ) |
| virtual void osgTerrain::GeometryTechnique::traverse | ( | osg::NodeVisitor & | nv | ) | [virtual] |
Traverse the terain subgraph.
Reimplemented from osgTerrain::TerrainTechnique.
| virtual void osgTerrain::GeometryTechnique::update | ( | osgUtil::UpdateVisitor * | nv | ) | [virtual] |
Reimplemented from osgTerrain::TerrainTechnique.
float osgTerrain::GeometryTechnique::_filterBias [protected] |
float osgTerrain::GeometryTechnique::_filterWidth [protected] |
1.7.6.1