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openscenegraph
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#include <osg/Object>#include <osg/StateSet>#include <osg/BoundingSphere>#include <osg/NodeCallback>#include <string>#include <vector>Classes | |
| class | osg::Node |
| struct | osg::Node::ComputeBoundingSphereCallback |
Namespaces | |
| namespace | osgTerrain |
| namespace | osg |
Defines | |
| #define | OSG_NODE 1 |
| #define | META_Node(library, name) |
Typedefs | |
| typedef std::vector< Node * > | osg::NodePath |
| typedef std::vector< NodePath > | osg::NodePathList |
| typedef std::vector< Matrix > | osg::MatrixList |
| #define META_Node | ( | library, | |
| name | |||
| ) |
virtual osg::Object* cloneType() const { return new name (); } \ virtual osg::Object* clone(const osg::CopyOp& copyop) const { return new name (*this,copyop); } \ virtual bool isSameKindAs(const osg::Object* obj) const { return dynamic_cast<const name *>(obj)!=NULL; } \ virtual const char* className() const { return #name; } \ virtual const char* libraryName() const { return #library; } \ virtual void accept(osg::NodeVisitor& nv) { if (nv.validNodeMask(*this)) { nv.pushOntoNodePath(this); nv.apply(*this); nv.popFromNodePath(); } } \
META_Node macro define the standard clone, isSameKindAs, className and accept methods. Use when subclassing from Node to make it more convenient to define the required pure virtual methods.
| #define OSG_NODE 1 |
1.7.6.1