/**
 * @file
 * @brief Functions used to print player related info.
**/

#ifndef OUTPUT_H
#define OUTPUT_H

#ifdef DGL_SIMPLE_MESSAGING
void update_message_status();
#endif

void update_turn_count();

void print_stats();
void print_stats_level();
void draw_border();

void redraw_screen();

string mpr_monster_list(bool past = false);
int update_monster_pane();

const char *equip_slot_to_name(int equip);
int equip_name_to_slot(const char *s);

void print_overview_screen();

string dump_overview_screen(bool full_id);

string magic_res_adjective(int mr);
string stealth_desc(int stealth);

#endif
