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CastleRenderer
type TX3DGLSLProgram = class(TX3DShaderProgram)
GLSL program integrated with VRML/X3D renderer. Adds ability to bind VRML/X3D textures to uniform variables of GLSL shader.
constructor Create(ARenderer: TGLRenderer);
function SetupUniforms(var BoundTextureUnits: Cardinal): boolean; override;