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Mir
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#include <gl_renderer.h>
Classes | |
| struct | Program |
Public Member Functions | |
| GLRenderer (std::unique_ptr< graphics::GLTextureCache > &&texture_cache, geometry::Rectangle const &display_area, DestinationAlpha dest_alpha) | |
| void | set_viewport (geometry::Rectangle const &rect) override |
| void | set_rotation (float degrees) override |
| void | render (graphics::RenderableList const &) const override |
| void | suspend () override |
Public Member Functions inherited from mir::compositor::Renderer | |
| virtual | ~Renderer ()=default |
Protected Member Functions | |
| virtual void | tessellate (std::vector< graphics::GLPrimitive > &primitives, graphics::Renderable const &renderable) const |
| tessellate defines the list of triangles that will be used to render the surface. More... | |
| DestinationAlpha | destination_alpha () const |
| virtual void | draw (graphics::Renderable const &renderable, GLRenderer::Program const &prog) const |
Protected Member Functions inherited from mir::compositor::Renderer | |
| Renderer ()=default | |
| Renderer (const Renderer &)=delete | |
| Renderer & | operator= (const Renderer &)=delete |
Protected Attributes | |
| GLfloat | clear_color [4] |
| long long | frameno = 0 |
| GLProgramFamily | family |
| Program | default_program |
| Program | alpha_program |
Static Protected Attributes | |
| static const GLchar *const | vshader |
| static const GLchar *const | default_fshader |
| static const GLchar *const | alpha_fshader |
| mir::compositor::GLRenderer::GLRenderer | ( | std::unique_ptr< graphics::GLTextureCache > && | texture_cache, |
| geometry::Rectangle const & | display_area, | ||
| DestinationAlpha | dest_alpha | ||
| ) |
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Implements mir::compositor::Renderer.
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overridevirtual |
Implements mir::compositor::Renderer.
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overridevirtual |
Implements mir::compositor::Renderer.
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overridevirtual |
Implements mir::compositor::Renderer.
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protectedvirtual |
tessellate defines the list of triangles that will be used to render the surface.
By default it just returns 4 vertices for a rectangle. However you can override its behaviour to tessellate more finely and deform freely for effects like wobbly windows.
| [in,out] | primitives | The list of rendering primitives to be grown and/or modified. |
| [in] | renderable | The renderable surface being tessellated. |
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Generated on Tue Mar 24 16:15:19 UTC 2015