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Colobot
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Public Attributes | |
| GLint | projectionMatrix = -1 |
| Projection matrix. More... | |
| GLint | viewMatrix = -1 |
| View matrix. More... | |
| GLint | modelMatrix = -1 |
| Model matrix. More... | |
| GLint | shadowMatrix = -1 |
| Shadow matrix. More... | |
| GLint | normalMatrix = -1 |
| Normal matrix. More... | |
| GLint | primaryTexture = -1 |
| Primary texture sampler. More... | |
| GLint | secondaryTexture = -1 |
| Secondary texture sampler. More... | |
| GLint | shadowTexture = -1 |
| Shadow texture sampler. More... | |
| GLint | textureEnabled [3] = {} |
| true enables texture More... | |
| GLint | alphaTestEnabled = -1 |
| true enables alpha test More... | |
| GLint | alphaReference = -1 |
| Alpha test reference value. More... | |
| GLint | fogEnabled = -1 |
| true enables fog More... | |
| GLint | fogRange = -1 |
| Fog range. More... | |
| GLint | fogColor = -1 |
| Fog color. More... | |
| GLint | shadowColor = -1 |
| Shadow color. More... | |
| GLint | lightingEnabled = -1 |
| true enables lighting More... | |
| GLint | ambientColor = -1 |
| Ambient color. More... | |
| GLint | diffuseColor = -1 |
| Diffuse color. More... | |
| GLint | specularColor = -1 |
| Specular color. More... | |
| LightLocations | lights [8] = {} |
| GLint Gfx::UniformLocations::projectionMatrix = -1 |
Projection matrix.
| GLint Gfx::UniformLocations::viewMatrix = -1 |
View matrix.
| GLint Gfx::UniformLocations::modelMatrix = -1 |
Model matrix.
| GLint Gfx::UniformLocations::shadowMatrix = -1 |
Shadow matrix.
| GLint Gfx::UniformLocations::normalMatrix = -1 |
Normal matrix.
| GLint Gfx::UniformLocations::primaryTexture = -1 |
Primary texture sampler.
| GLint Gfx::UniformLocations::secondaryTexture = -1 |
Secondary texture sampler.
| GLint Gfx::UniformLocations::shadowTexture = -1 |
Shadow texture sampler.
| GLint Gfx::UniformLocations::textureEnabled[3] = {} |
true enables texture
| GLint Gfx::UniformLocations::alphaTestEnabled = -1 |
true enables alpha test
| GLint Gfx::UniformLocations::alphaReference = -1 |
Alpha test reference value.
| GLint Gfx::UniformLocations::fogEnabled = -1 |
true enables fog
| GLint Gfx::UniformLocations::fogRange = -1 |
Fog range.
| GLint Gfx::UniformLocations::fogColor = -1 |
Fog color.
| GLint Gfx::UniformLocations::shadowColor = -1 |
Shadow color.
| GLint Gfx::UniformLocations::lightingEnabled = -1 |
true enables lighting
| GLint Gfx::UniformLocations::ambientColor = -1 |
Ambient color.
| GLint Gfx::UniformLocations::diffuseColor = -1 |
Diffuse color.
| GLint Gfx::UniformLocations::specularColor = -1 |
Specular color.
1.8.8