/*
===========================================================================
Copyright (C) 1999 - 2005, Id Software, Inc.
Copyright (C) 2000 - 2013, Raven Software, Inc.
Copyright (C) 2001 - 2013, Activision, Inc.
Copyright (C) 2005 - 2015, ioquake3 contributors
Copyright (C) 2013 - 2015, OpenJK contributors

This file is part of the OpenJK source code.

OpenJK is free software; you can redistribute it and/or modify it
under the terms of the GNU General Public License version 2 as
published by the Free Software Foundation.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, see <http://www.gnu.org/licenses/>.
===========================================================================
*/

// cg_syscalls.c -- this file is only included when building a dll
#include "cg_local.h"

static intptr_t (QDECL *Q_syscall)( intptr_t arg, ... ) = (intptr_t (QDECL *)( intptr_t, ...))-1;

static void TranslateSyscalls( void );

Q_EXPORT void dllEntry( intptr_t (QDECL *syscallptr)( intptr_t arg,... ) ) {
	Q_syscall = syscallptr;

	TranslateSyscalls();
}

int PASSFLOAT( float x ) {
	byteAlias_t fi;
	fi.f = x;
	return fi.i;
}

void trap_Print( const char *fmt ) {
	Q_syscall( CG_PRINT, fmt );
}
void trap_Error( const char *fmt ) {
	Q_syscall( CG_ERROR, fmt );
	exit(1);
}
int trap_Milliseconds( void ) {
	return Q_syscall( CG_MILLISECONDS );
}
void trap_PrecisionTimer_Start( void **theNewTimer ) {
	Q_syscall( CG_PRECISIONTIMER_START, theNewTimer );
}
int trap_PrecisionTimer_End( void *theTimer ) {
	return Q_syscall(CG_PRECISIONTIMER_END, theTimer);
}
void trap_Cvar_Register( vmCvar_t *vmCvar, const char *varName, const char *defaultValue, uint32_t flags ) {
	Q_syscall( CG_CVAR_REGISTER, vmCvar, varName, defaultValue, flags );
}
void trap_Cvar_Update( vmCvar_t *vmCvar ) {
	Q_syscall( CG_CVAR_UPDATE, vmCvar );
}
void trap_Cvar_Set( const char *var_name, const char *value ) {
	Q_syscall( CG_CVAR_SET, var_name, value );
}
void trap_Cvar_VariableStringBuffer( const char *var_name, char *buffer, int bufsize ) {
	Q_syscall( CG_CVAR_VARIABLESTRINGBUFFER, var_name, buffer, bufsize );
}
int trap_Cvar_GetHiddenVarValue( const char *name ) {
	return Q_syscall(CG_CVAR_GETHIDDENVALUE, name);
}
int trap_Argc( void ) {
	return Q_syscall( CG_ARGC );
}
void trap_Argv( int n, char *buffer, int bufferLength ) {
	Q_syscall( CG_ARGV, n, buffer, bufferLength );
}
void trap_Args( char *buffer, int bufferLength ) {
	Q_syscall( CG_ARGS, buffer, bufferLength );
}
int trap_FS_FOpenFile( const char *qpath, fileHandle_t *f, fsMode_t mode ) {
	return Q_syscall( CG_FS_FOPENFILE, qpath, f, mode );
}
void trap_FS_Read( void *buffer, int len, fileHandle_t f ) {
	Q_syscall( CG_FS_READ, buffer, len, f );
}
void trap_FS_Write( const void *buffer, int len, fileHandle_t f ) {
	Q_syscall( CG_FS_WRITE, buffer, len, f );
}
void trap_FS_FCloseFile( fileHandle_t f ) {
	Q_syscall( CG_FS_FCLOSEFILE, f );
}
int trap_FS_GetFileList(  const char *path, const char *extension, char *listbuf, int bufsize ) {
	return Q_syscall( CG_FS_GETFILELIST, path, extension, listbuf, bufsize );
}
void trap_SendConsoleCommand( const char *text ) {
	Q_syscall( CG_SENDCONSOLECOMMAND, text );
}
void trap_AddCommand( const char *cmdName ) {
	Q_syscall( CG_ADDCOMMAND, cmdName );
}
void trap_RemoveCommand( const char *cmdName ) {
	Q_syscall( CG_REMOVECOMMAND, cmdName );
}
void trap_SendClientCommand( const char *s ) {
	Q_syscall( CG_SENDCLIENTCOMMAND, s );
}
void trap_UpdateScreen( void ) {
	Q_syscall( CG_UPDATESCREEN );
}
void trap_CM_LoadMap( const char *mapname, qboolean SubBSP ) {
	Q_syscall( CG_CM_LOADMAP, mapname, SubBSP );
}
int trap_CM_NumInlineModels( void ) {
	return Q_syscall( CG_CM_NUMINLINEMODELS );
}
clipHandle_t trap_CM_InlineModel( int index ) {
	return Q_syscall( CG_CM_INLINEMODEL, index );
}
clipHandle_t trap_CM_TempBoxModel( const vec3_t mins, const vec3_t maxs ) {
	return Q_syscall( CG_CM_TEMPBOXMODEL, mins, maxs );
}
clipHandle_t trap_CM_TempCapsuleModel( const vec3_t mins, const vec3_t maxs ) {
	return Q_syscall( CG_CM_TEMPCAPSULEMODEL, mins, maxs );
}
int trap_CM_PointContents( const vec3_t p, clipHandle_t model ) {
	return Q_syscall( CG_CM_POINTCONTENTS, p, model );
}
int trap_CM_TransformedPointContents( const vec3_t p, clipHandle_t model, const vec3_t origin, const vec3_t angles ) {
	return Q_syscall( CG_CM_TRANSFORMEDPOINTCONTENTS, p, model, origin, angles );
}
void trap_CM_BoxTrace( trace_t *results, const vec3_t start, const vec3_t end, const vec3_t mins, const vec3_t maxs, clipHandle_t model, int brushmask ) {
	Q_syscall( CG_CM_BOXTRACE, results, start, end, mins, maxs, model, brushmask );
}
void trap_CM_CapsuleTrace( trace_t *results, const vec3_t start, const vec3_t end, const vec3_t mins, const vec3_t maxs, clipHandle_t model, int brushmask ) {
	Q_syscall( CG_CM_CAPSULETRACE, results, start, end, mins, maxs, model, brushmask );
}
void trap_CM_TransformedBoxTrace( trace_t *results, const vec3_t start, const vec3_t end, const vec3_t mins, const vec3_t maxs, clipHandle_t model, int brushmask, const vec3_t origin, const vec3_t angles ) {
	Q_syscall( CG_CM_TRANSFORMEDBOXTRACE, results, start, end, mins, maxs, model, brushmask, origin, angles );
}
void trap_CM_TransformedCapsuleTrace( trace_t *results, const vec3_t start, const vec3_t end, const vec3_t mins, const vec3_t maxs, clipHandle_t model, int brushmask, const vec3_t origin, const vec3_t angles ) {
	Q_syscall( CG_CM_TRANSFORMEDCAPSULETRACE, results, start, end, mins, maxs, model, brushmask, origin, angles );
}
int trap_CM_MarkFragments( int numPoints, const vec3_t *points, const vec3_t projection, int maxPoints, vec3_t pointBuffer, int maxFragments, markFragment_t *fragmentBuffer ) {
	return Q_syscall( CG_CM_MARKFRAGMENTS, numPoints, points, projection, maxPoints, pointBuffer, maxFragments, fragmentBuffer );
}
int trap_S_GetVoiceVolume( int entityNum ) {
	return Q_syscall( CG_S_GETVOICEVOLUME, entityNum );
}
void trap_S_MuteSound( int entityNum, int entchannel ) {
	Q_syscall( CG_S_MUTESOUND, entityNum, entchannel );
}
void trap_S_StartSound( const vec3_t origin, int entityNum, int entchannel, sfxHandle_t sfx ) {
	Q_syscall( CG_S_STARTSOUND, origin, entityNum, entchannel, sfx );
}
void trap_S_StartLocalSound( sfxHandle_t sfx, int channelNum ) {
	Q_syscall( CG_S_STARTLOCALSOUND, sfx, channelNum );
}
void trap_S_ClearLoopingSounds(void) {
	Q_syscall( CG_S_CLEARLOOPINGSOUNDS );
}
void trap_S_AddLoopingSound( int entityNum, const vec3_t origin, const vec3_t velocity, sfxHandle_t sfx ) {
	Q_syscall( CG_S_ADDLOOPINGSOUND, entityNum, origin, velocity, sfx );
}
void trap_S_UpdateEntityPosition( int entityNum, const vec3_t origin ) {
	Q_syscall( CG_S_UPDATEENTITYPOSITION, entityNum, origin );
}
void trap_S_AddRealLoopingSound( int entityNum, const vec3_t origin, const vec3_t velocity, sfxHandle_t sfx ) {
	Q_syscall( CG_S_ADDREALLOOPINGSOUND, entityNum, origin, velocity, sfx );
}
void trap_S_StopLoopingSound( int entityNum ) {
	Q_syscall( CG_S_STOPLOOPINGSOUND, entityNum );
}
void trap_S_Respatialize( int entityNum, const vec3_t origin, matrix3_t axis, int inwater ) {
	Q_syscall( CG_S_RESPATIALIZE, entityNum, origin, axis, inwater );
}
void trap_S_ShutUp(qboolean shutUpFactor) {
	Q_syscall(CG_S_SHUTUP, shutUpFactor);
}
sfxHandle_t	trap_S_RegisterSound( const char *sample ) {
	return Q_syscall( CG_S_REGISTERSOUND, sample );
}
void trap_S_StartBackgroundTrack( const char *intro, const char *loop, qboolean bReturnWithoutStarting  ) {
	Q_syscall( CG_S_STARTBACKGROUNDTRACK, intro, loop, bReturnWithoutStarting  );
}
void trap_S_UpdateAmbientSet( const char *name, vec3_t origin ) {
	Q_syscall(CG_S_UPDATEAMBIENTSET, name, origin);
}
void trap_AS_ParseSets( void ) {
	Q_syscall(CG_AS_PARSESETS);
}
void trap_AS_AddPrecacheEntry( const char *name ) {
	Q_syscall(CG_AS_ADDPRECACHEENTRY, name);
}
int trap_S_AddLocalSet( const char *name, vec3_t listener_origin, vec3_t origin, int entID, int time ) {
	return Q_syscall(CG_S_ADDLOCALSET, name, listener_origin, origin, entID, time);
}
sfxHandle_t trap_AS_GetBModelSound( const char *name, int stage ) {
	return Q_syscall(CG_AS_GETBMODELSOUND, name, stage);
}
void	trap_R_LoadWorldMap( const char *mapname ) {
	Q_syscall( CG_R_LOADWORLDMAP, mapname );
}
qhandle_t trap_R_RegisterModel( const char *name ) {
	return Q_syscall( CG_R_REGISTERMODEL, name );
}
qhandle_t trap_R_RegisterSkin( const char *name ) {
	return Q_syscall( CG_R_REGISTERSKIN, name );
}
qhandle_t trap_R_RegisterShader( const char *name ) {
	return Q_syscall( CG_R_REGISTERSHADER, name );
}
qhandle_t trap_R_RegisterShaderNoMip( const char *name ) {
	return Q_syscall( CG_R_REGISTERSHADERNOMIP, name );
}
qhandle_t trap_R_RegisterFont( const char *fontName ) {
	return Q_syscall( CG_R_REGISTERFONT, fontName);
}
int trap_R_Font_StrLenPixels(const char *text, const int iFontIndex, const float scale) {
	//HACK! RE_Font_StrLenPixels works better with 1.0f scale
	float width = (float)Q_syscall( CG_R_FONT_STRLENPIXELS, text, iFontIndex, PASSFLOAT(1.0f));
	return width * scale;
}
float trap_R_Font_StrLenPixelsFloat(const char *text, const int iFontIndex, const float scale) {
	//HACK! RE_Font_StrLenPixels works better with 1.0f scale
	float width = (float)Q_syscall( CG_R_FONT_STRLENPIXELS, text, iFontIndex, PASSFLOAT(1.0f));
	return width * scale;
}
int trap_R_Font_StrLenChars(const char *text) {
	return Q_syscall( CG_R_FONT_STRLENCHARS, text);
}
int trap_R_Font_HeightPixels(const int iFontIndex, const float scale) {
	float height = (float)Q_syscall( CG_R_FONT_STRHEIGHTPIXELS, iFontIndex, PASSFLOAT(1.0f) );
	return height * scale;
}
void trap_R_Font_DrawString(int ox, int oy, const char *text, const float *rgba, const int setIndex, int iCharLimit, const float scale) {
	Q_syscall( CG_R_FONT_DRAWSTRING, ox, oy, text, rgba, setIndex, iCharLimit, PASSFLOAT(scale));
}
qboolean trap_Language_IsAsian(void) {
	return Q_syscall( CG_LANGUAGE_ISASIAN );
}
qboolean trap_Language_UsesSpaces(void) {
	return Q_syscall( CG_LANGUAGE_USESSPACES );
}
unsigned int trap_AnyLanguage_ReadCharFromString( const char *psText, int *piAdvanceCount, qboolean *pbIsTrailingPunctuation/* = NULL*/ ) {
	return Q_syscall( CG_ANYLANGUAGE_READCHARFROMSTRING, psText, piAdvanceCount, pbIsTrailingPunctuation);
}
void trap_R_ClearScene( void ) {
	Q_syscall( CG_R_CLEARSCENE );
}
void trap_R_ClearDecals ( void ) {
	Q_syscall ( CG_R_CLEARDECALS );
}
void trap_R_AddRefEntityToScene( const refEntity_t *re ) {
	Q_syscall( CG_R_ADDREFENTITYTOSCENE, re );
}
void trap_R_AddPolyToScene( qhandle_t hShader , int numVerts, const polyVert_t *verts ) {
	Q_syscall( CG_R_ADDPOLYTOSCENE, hShader, numVerts, verts );
}
void trap_R_AddPolysToScene( qhandle_t hShader , int numVerts, const polyVert_t *verts, int num ) {
	Q_syscall( CG_R_ADDPOLYSTOSCENE, hShader, numVerts, verts, num );
}
void trap_R_AddDecalToScene ( qhandle_t shader, const vec3_t origin, const vec3_t dir, float orientation, float r, float g, float b, float a, qboolean alphaFade, float radius, qboolean temporary ) {
	Q_syscall( CG_R_ADDDECALTOSCENE, shader, origin, dir, PASSFLOAT(orientation), PASSFLOAT(r), PASSFLOAT(g), PASSFLOAT(b), PASSFLOAT(a), alphaFade, PASSFLOAT(radius), temporary );
}
int trap_R_LightForPoint( vec3_t point, vec3_t ambientLight, vec3_t directedLight, vec3_t lightDir ) {
	return Q_syscall( CG_R_LIGHTFORPOINT, point, ambientLight, directedLight, lightDir );
}
void trap_R_AddLightToScene( const vec3_t org, float intensity, float r, float g, float b ) {
	Q_syscall( CG_R_ADDLIGHTTOSCENE, org, PASSFLOAT(intensity), PASSFLOAT(r), PASSFLOAT(g), PASSFLOAT(b) );
}
void trap_R_AddAdditiveLightToScene( const vec3_t org, float intensity, float r, float g, float b ) {
	Q_syscall( CG_R_ADDADDITIVELIGHTTOSCENE, org, PASSFLOAT(intensity), PASSFLOAT(r), PASSFLOAT(g), PASSFLOAT(b) );
}
void trap_R_RenderScene( const refdef_t *fd ) {
	Q_syscall( CG_R_RENDERSCENE, fd );
}
void trap_R_SetColor( const float *rgba ) {
	Q_syscall( CG_R_SETCOLOR, rgba );
}
void trap_R_DrawStretchPic( float x, float y, float w, float h, float s1, float t1, float s2, float t2, qhandle_t hShader ) {
	Q_syscall( CG_R_DRAWSTRETCHPIC, PASSFLOAT(x), PASSFLOAT(y), PASSFLOAT(w), PASSFLOAT(h), PASSFLOAT(s1), PASSFLOAT(t1), PASSFLOAT(s2), PASSFLOAT(t2), hShader );
}
void trap_R_ModelBounds( clipHandle_t model, vec3_t mins, vec3_t maxs ) {
	Q_syscall( CG_R_MODELBOUNDS, model, mins, maxs );
}
int trap_R_LerpTag( orientation_t *tag, clipHandle_t mod, int startFrame, int endFrame, float frac, const char *tagName ) {
	return Q_syscall( CG_R_LERPTAG, tag, mod, startFrame, endFrame, PASSFLOAT(frac), tagName );
}
void trap_R_DrawRotatePic( float x, float y, float w, float h, float s1, float t1, float s2, float t2,float a, qhandle_t hShader ) {
	Q_syscall( CG_R_DRAWROTATEPIC, PASSFLOAT(x), PASSFLOAT(y), PASSFLOAT(w), PASSFLOAT(h), PASSFLOAT(s1), PASSFLOAT(t1), PASSFLOAT(s2), PASSFLOAT(t2), PASSFLOAT(a), hShader );
}
void trap_R_DrawRotatePic2( float x, float y, float w, float h, float s1, float t1, float s2, float t2,float a, qhandle_t hShader ) {
	Q_syscall( CG_R_DRAWROTATEPIC2, PASSFLOAT(x), PASSFLOAT(y), PASSFLOAT(w), PASSFLOAT(h), PASSFLOAT(s1), PASSFLOAT(t1), PASSFLOAT(s2), PASSFLOAT(t2), PASSFLOAT(a), hShader );
}
void trap_R_SetRangeFog(float range) {
	Q_syscall(CG_R_SETRANGEFOG, PASSFLOAT(range));
}
void trap_R_SetRefractProp(float alpha, float stretch, qboolean prepost, qboolean negate) {
	Q_syscall(CG_R_SETREFRACTIONPROP, PASSFLOAT(alpha), PASSFLOAT(stretch), prepost, negate);
}
void trap_R_RemapShader( const char *oldShader, const char *newShader, const char *timeOffset ) {
	Q_syscall( CG_R_REMAP_SHADER, oldShader, newShader, timeOffset );
}
void trap_R_GetLightStyle(int style, color4ub_t color) {
	Q_syscall( CG_R_GET_LIGHT_STYLE, style, color );
}
void trap_R_SetLightStyle(int style, int color) {
	Q_syscall( CG_R_SET_LIGHT_STYLE, style, color );
}
void trap_R_GetBModelVerts(int bmodelIndex, vec3_t *verts, vec3_t normal ) {
	Q_syscall( CG_R_GET_BMODEL_VERTS, bmodelIndex, verts, normal );
}
void trap_R_GetDistanceCull(float *f) {
	Q_syscall(CG_R_GETDISTANCECULL, f);
}
void trap_R_GetRealRes(int *w, int *h) {
	Q_syscall( CG_R_GETREALRES, w, h );
}
void trap_R_AutomapElevAdj(float newHeight) {
	Q_syscall( CG_R_AUTOMAPELEVADJ, PASSFLOAT(newHeight) );
}
qboolean trap_R_InitWireframeAutomap(void) {
	return Q_syscall( CG_R_INITWIREFRAMEAUTO );
}
void trap_FX_AddLine( vec3_t start, vec3_t end, float size1, float size2, float sizeParm, float alpha1, float alpha2, float alphaParm, vec3_t sRGB, vec3_t eRGB, float rgbParm, int killTime, qhandle_t shader, int flags) {
	Q_syscall( CG_FX_ADDLINE, start, end, PASSFLOAT(size1), PASSFLOAT(size2), PASSFLOAT(sizeParm), PASSFLOAT(alpha1), PASSFLOAT(alpha2), PASSFLOAT(alphaParm), sRGB, eRGB, PASSFLOAT(rgbParm), killTime, shader, flags);
}
void trap_GetGlconfig( glconfig_t *glconfig ) {
	Q_syscall( CG_GETGLCONFIG, glconfig );
}
void trap_GetGameState( gameState_t *gamestate ) {
	Q_syscall( CG_GETGAMESTATE, gamestate );
}
void trap_GetCurrentSnapshotNumber( int *snapshotNumber, int *serverTime ) {
	Q_syscall( CG_GETCURRENTSNAPSHOTNUMBER, snapshotNumber, serverTime );
}
qboolean trap_GetSnapshot( int snapshotNumber, snapshot_t *snapshot ) {
	return Q_syscall( CG_GETSNAPSHOT, snapshotNumber, snapshot );
}
qboolean trap_GetDefaultState(int entityIndex, entityState_t *state ) {
	return Q_syscall( CG_GETDEFAULTSTATE, entityIndex, state );
}
qboolean trap_GetServerCommand( int serverCommandNumber ) {
	return Q_syscall( CG_GETSERVERCOMMAND, serverCommandNumber );
}
int trap_GetCurrentCmdNumber( void ) {
	return Q_syscall( CG_GETCURRENTCMDNUMBER );
}
qboolean trap_GetUserCmd( int cmdNumber, usercmd_t *ucmd ) {
	return Q_syscall( CG_GETUSERCMD, cmdNumber, ucmd );
}
void trap_SetUserCmdValue( int stateValue, float sensitivityScale, float mPitchOverride, float mYawOverride, float mSensitivityOverride, int fpSel, int invenSel, qboolean fighterControls ) {
	Q_syscall( CG_SETUSERCMDVALUE, stateValue, PASSFLOAT(sensitivityScale), PASSFLOAT(mPitchOverride), PASSFLOAT(mYawOverride), PASSFLOAT(mSensitivityOverride), fpSel, invenSel, fighterControls );
}
void trap_SetClientForceAngle(int time, vec3_t angle) {
	Q_syscall( CG_SETCLIENTFORCEANGLE, time, angle );
}
void trap_SetClientTurnExtent(float turnAdd, float turnSub, int turnTime) {
	Q_syscall( CG_SETCLIENTTURNEXTENT, PASSFLOAT(turnAdd), PASSFLOAT(turnSub), turnTime );
}
void trap_OpenUIMenu(int menuID) {
	Q_syscall( CG_OPENUIMENU, menuID );
}
void		testPrintInt( char *string, int i ) {
	Q_syscall( CG_TESTPRINTINT, string, i );
}
void		testPrintFloat( char *string, float f ) {
	Q_syscall( CG_TESTPRINTFLOAT, string, PASSFLOAT(f) );
}
int trap_MemoryRemaining( void ) {
	return Q_syscall( CG_MEMORY_REMAINING );
}
qboolean trap_Key_IsDown( int keynum ) {
	return Q_syscall( CG_KEY_ISDOWN, keynum );
}
int trap_Key_GetCatcher( void ) {
	return Q_syscall( CG_KEY_GETCATCHER );
}
void trap_Key_SetCatcher( int catcher ) {
	Q_syscall( CG_KEY_SETCATCHER, catcher );
}
int trap_Key_GetKey( const char *binding ) {
	return Q_syscall( CG_KEY_GETKEY, binding );
}
int trap_PC_AddGlobalDefine( char *define ) {
	return Q_syscall( CG_PC_ADD_GLOBAL_DEFINE, define );
}
int trap_PC_LoadSource( const char *filename ) {
	return Q_syscall( CG_PC_LOAD_SOURCE, filename );
}
int trap_PC_FreeSource( int handle ) {
	return Q_syscall( CG_PC_FREE_SOURCE, handle );
}
int trap_PC_ReadToken( int handle, pc_token_t *pc_token ) {
	return Q_syscall( CG_PC_READ_TOKEN, handle, pc_token );
}
int trap_PC_SourceFileAndLine( int handle, char *filename, int *line ) {
	return Q_syscall( CG_PC_SOURCE_FILE_AND_LINE, handle, filename, line );
}
int trap_PC_LoadGlobalDefines ( const char* filename ) {
	return Q_syscall ( CG_PC_LOAD_GLOBAL_DEFINES, filename );
}
void trap_PC_RemoveAllGlobalDefines ( void ) {
	Q_syscall ( CG_PC_REMOVE_ALL_GLOBAL_DEFINES );
}
void	trap_S_StopBackgroundTrack( void ) {
	Q_syscall( CG_S_STOPBACKGROUNDTRACK );
}
int trap_RealTime(qtime_t *qtime) {
	return Q_syscall( CG_REAL_TIME, qtime );
}
void trap_SnapVector( float *v ) {
	Q_syscall( CG_SNAPVECTOR, v );
}
int trap_CIN_PlayCinematic( const char *arg0, int xpos, int ypos, int width, int height, int bits) {
  return Q_syscall(CG_CIN_PLAYCINEMATIC, arg0, xpos, ypos, width, height, bits);
}
e_status trap_CIN_StopCinematic(int handle) {
  return Q_syscall(CG_CIN_STOPCINEMATIC, handle);
}
e_status trap_CIN_RunCinematic (int handle) {
  return Q_syscall(CG_CIN_RUNCINEMATIC, handle);
}
void trap_CIN_DrawCinematic (int handle) {
  Q_syscall(CG_CIN_DRAWCINEMATIC, handle);
}
void trap_CIN_SetExtents (int handle, int x, int y, int w, int h) {
  Q_syscall(CG_CIN_SETEXTENTS, handle, x, y, w, h);
}
qboolean trap_GetEntityToken( char *buffer, int bufferSize ) {
	return Q_syscall( CG_GET_ENTITY_TOKEN, buffer, bufferSize );
}
qboolean trap_R_inPVS( const vec3_t p1, const vec3_t p2, byte *mask ) {
	return Q_syscall( CG_R_INPVS, p1, p2, mask );
}
int	trap_FX_RegisterEffect(const char *file) {
	return Q_syscall( CG_FX_REGISTER_EFFECT, file);
}
void trap_FX_PlayEffect( const char *file, vec3_t org, vec3_t fwd, int vol, int rad ) {
	Q_syscall( CG_FX_PLAY_EFFECT, file, org, fwd, vol, rad);
}
void trap_FX_PlayEntityEffect( const char *file, vec3_t org, matrix3_t axis, const int boltInfo, const int entNum, int vol, int rad ) {
	Q_syscall( CG_FX_PLAY_ENTITY_EFFECT, file, org, axis, boltInfo, entNum, vol, rad );
}
void trap_FX_PlayEffectID( int id, vec3_t org, vec3_t fwd, int vol, int rad ) {
	Q_syscall( CG_FX_PLAY_EFFECT_ID, id, org, fwd, vol, rad );
}
void trap_FX_PlayPortalEffectID( int id, vec3_t org, vec3_t fwd, int vol, int rad ) {
	Q_syscall( CG_FX_PLAY_PORTAL_EFFECT_ID, id, org, fwd);
}
void trap_FX_PlayEntityEffectID( int id, vec3_t org, matrix3_t axis, const int boltInfo, const int entNum, int vol, int rad ) {
	Q_syscall( CG_FX_PLAY_ENTITY_EFFECT_ID, id, org, axis, boltInfo, entNum, vol, rad );
}
qboolean trap_FX_PlayBoltedEffectID( int id, vec3_t org, void *ghoul2, const int boltNum, const int entNum, const int modelNum, int iLooptime, qboolean isRelative ) {
	return Q_syscall( CG_FX_PLAY_BOLTED_EFFECT_ID, id, org, ghoul2, boltNum, entNum, modelNum, iLooptime, isRelative );
}
void trap_FX_AddScheduledEffects( qboolean skyPortal ) {
	Q_syscall( CG_FX_ADD_SCHEDULED_EFFECTS, skyPortal );
}
void trap_FX_Draw2DEffects ( float screenXScale, float screenYScale ) {
	Q_syscall( CG_FX_DRAW_2D_EFFECTS, PASSFLOAT(screenXScale), PASSFLOAT(screenYScale) );
}
int	trap_FX_InitSystem( refdef_t* refdef ) {
	return Q_syscall( CG_FX_INIT_SYSTEM, refdef );
}
void trap_FX_SetRefDef( refdef_t* refdef ) {
	Q_syscall( CG_FX_SET_REFDEF, refdef );
}
qboolean trap_FX_FreeSystem( void ) {
	return Q_syscall( CG_FX_FREE_SYSTEM );
}
void trap_FX_Reset ( void ) {
	Q_syscall ( CG_FX_RESET );
}
void trap_FX_AdjustTime( int time ) {
	Q_syscall( CG_FX_ADJUST_TIME, time );
}
void trap_FX_AddPoly( addpolyArgStruct_t *p ) {
	Q_syscall( CG_FX_ADDPOLY, p );
}
void trap_FX_AddBezier( addbezierArgStruct_t *p ) {
	Q_syscall( CG_FX_ADDBEZIER, p );
}
void trap_FX_AddPrimitive( effectTrailArgStruct_t *p ) {
	Q_syscall( CG_FX_ADDPRIMITIVE, p );
}
void trap_FX_AddSprite( addspriteArgStruct_t *p ) {
	Q_syscall( CG_FX_ADDSPRITE, p );
}
void trap_FX_AddElectricity( addElectricityArgStruct_t *p ) {
	Q_syscall( CG_FX_ADDELECTRICITY, p );
}
qboolean trap_SE_GetStringTextString(const char *text, char *buffer, int bufferLength) {
	return Q_syscall( CG_SP_GETSTRINGTEXTSTRING, text, buffer, bufferLength );
}
qboolean trap_ROFF_Clean( void ) {
	return Q_syscall( CG_ROFF_CLEAN );
}
void trap_ROFF_UpdateEntities( void ) {
	Q_syscall( CG_ROFF_UPDATE_ENTITIES );
}
int trap_ROFF_Cache( char *file ) {
	return Q_syscall( CG_ROFF_CACHE, file );
}
qboolean trap_ROFF_Play( int entID, int roffID, qboolean doTranslation ) {
	return Q_syscall( CG_ROFF_PLAY, entID, roffID, doTranslation );
}
qboolean trap_ROFF_Purge_Ent( int entID ) {
	return Q_syscall( CG_ROFF_PURGE_ENT, entID );
}
void trap_TrueMalloc(void **ptr, int size) {
	Q_syscall(CG_TRUEMALLOC, ptr, size);
}
void trap_TrueFree(void **ptr) {
	Q_syscall(CG_TRUEFREE, ptr);
}
void trap_G2_ListModelSurfaces(void *ghlInfo) {
	Q_syscall( CG_G2_LISTSURFACES, ghlInfo);
}
void trap_G2_ListModelBones(void *ghlInfo, int frame) {
	Q_syscall( CG_G2_LISTBONES, ghlInfo, frame);
}
void trap_G2_SetGhoul2ModelIndexes(void *ghoul2, qhandle_t *modelList, qhandle_t *skinList) {
	Q_syscall( CG_G2_SETMODELS, ghoul2, modelList, skinList);
}
qboolean trap_G2_HaveWeGhoul2Models(void *ghoul2) {
	return (qboolean)(Q_syscall(CG_G2_HAVEWEGHOULMODELS, ghoul2));
}
qboolean trap_G2API_GetBoltMatrix(void *ghoul2, const int modelIndex, const int boltIndex, mdxaBone_t *matrix, const vec3_t angles, const vec3_t position, const int frameNum, qhandle_t *modelList, vec3_t scale) {
	return (qboolean)(Q_syscall(CG_G2_GETBOLT, ghoul2, modelIndex, boltIndex, matrix, angles, position, frameNum, modelList, scale));
}
qboolean trap_G2API_GetBoltMatrix_NoReconstruct(void *ghoul2, const int modelIndex, const int boltIndex, mdxaBone_t *matrix, const vec3_t angles, const vec3_t position, const int frameNum, qhandle_t *modelList, vec3_t scale) {
	return (qboolean)(Q_syscall(CG_G2_GETBOLT_NOREC, ghoul2, modelIndex, boltIndex, matrix, angles, position, frameNum, modelList, scale));
}
qboolean trap_G2API_GetBoltMatrix_NoRecNoRot(void *ghoul2, const int modelIndex, const int boltIndex, mdxaBone_t *matrix, const vec3_t angles, const vec3_t position, const int frameNum, qhandle_t *modelList, vec3_t scale) {
	return (qboolean)(Q_syscall(CG_G2_GETBOLT_NOREC_NOROT, ghoul2, modelIndex, boltIndex, matrix, angles, position, frameNum, modelList, scale));
}
int trap_G2API_InitGhoul2Model(void **ghoul2Ptr, const char *fileName, int modelIndex, qhandle_t customSkin, qhandle_t customShader, int modelFlags, int lodBias) {
	return Q_syscall(CG_G2_INITGHOUL2MODEL, ghoul2Ptr, fileName, modelIndex, customSkin, customShader, modelFlags, lodBias);
}
qboolean trap_G2API_SetSkin(void *ghoul2, int modelIndex, qhandle_t customSkin, qhandle_t renderSkin) {
	return Q_syscall(CG_G2_SETSKIN, ghoul2, modelIndex, customSkin, renderSkin);
}
void trap_G2API_CollisionDetect ( CollisionRecord_t *collRecMap, void* ghoul2, const vec3_t angles, const vec3_t position, int frameNumber, int entNum, const vec3_t rayStart, const vec3_t rayEnd, const vec3_t scale, int traceFlags, int useLod, float fRadius ) {
	Q_syscall ( CG_G2_COLLISIONDETECT, collRecMap, ghoul2, angles, position, frameNumber, entNum, rayStart, rayEnd, scale, traceFlags, useLod, PASSFLOAT(fRadius) );
}
void trap_G2API_CollisionDetectCache ( CollisionRecord_t *collRecMap, void* ghoul2, const vec3_t angles, const vec3_t position,int frameNumber, int entNum, const vec3_t rayStart, const vec3_t rayEnd, const vec3_t scale, int traceFlags, int useLod, float fRadius ) {
	Q_syscall ( CG_G2_COLLISIONDETECTCACHE, collRecMap, ghoul2, angles, position, frameNumber, entNum, rayStart, rayEnd, scale, traceFlags, useLod, PASSFLOAT(fRadius) );
}
void trap_G2API_CleanGhoul2Models(void **ghoul2Ptr) {
	Q_syscall(CG_G2_CLEANMODELS, ghoul2Ptr);
}
qboolean trap_G2API_SetBoneAngles(void *ghoul2, int modelIndex, const char *boneName, const vec3_t angles, const int flags, const int up, const int right, const int forward, qhandle_t *modelList, int blendTime , int currentTime ) {
	return (Q_syscall(CG_G2_ANGLEOVERRIDE, ghoul2, modelIndex, boneName, angles, flags, up, right, forward, modelList, blendTime, currentTime));
}
qboolean trap_G2API_SetBoneAnim(void *ghoul2, const int modelIndex, const char *boneName, const int startFrame, const int endFrame, const int flags, const float animSpeed, const int currentTime, const float setFrame , const int blendTime ) {
	return Q_syscall(CG_G2_PLAYANIM, ghoul2, modelIndex, boneName, startFrame, endFrame, flags, PASSFLOAT(animSpeed), currentTime, PASSFLOAT(setFrame), blendTime);
}
qboolean trap_G2API_GetBoneAnim(void *ghoul2, const char *boneName, const int currentTime, float *currentFrame, int *startFrame, int *endFrame, int *flags, float *animSpeed, int *modelList, const int modelIndex) {
	return Q_syscall(CG_G2_GETBONEANIM, ghoul2, boneName, currentTime, currentFrame, startFrame, endFrame, flags, animSpeed, modelList, modelIndex);
}
qboolean trap_G2API_GetBoneFrame(void *ghoul2, const char *boneName, const int currentTime, float *currentFrame, int *modelList, const int modelIndex) {
	return Q_syscall(CG_G2_GETBONEFRAME, ghoul2, boneName, currentTime, currentFrame, modelList, modelIndex);
}
void trap_G2API_GetGLAName(void *ghoul2, int modelIndex, char *fillBuf) {
	Q_syscall(CG_G2_GETGLANAME, ghoul2, modelIndex, fillBuf);
}
int trap_G2API_CopyGhoul2Instance(void *g2From, void *g2To, int modelIndex) {
	return Q_syscall(CG_G2_COPYGHOUL2INSTANCE, g2From, g2To, modelIndex);
}
void trap_G2API_CopySpecificGhoul2Model(void *g2From, int modelFrom, void *g2To, int modelTo) {
	Q_syscall(CG_G2_COPYSPECIFICGHOUL2MODEL, g2From, modelFrom, g2To, modelTo);
}
void trap_G2API_DuplicateGhoul2Instance(void *g2From, void **g2To) {
	Q_syscall(CG_G2_DUPLICATEGHOUL2INSTANCE, g2From, g2To);
}
qboolean trap_G2API_HasGhoul2ModelOnIndex(void *ghlInfo, int modelIndex) {
	return Q_syscall(CG_G2_HASGHOUL2MODELONINDEX, ghlInfo, modelIndex);
}
qboolean trap_G2API_RemoveGhoul2Model(void *ghlInfo, int modelIndex) {
	return Q_syscall(CG_G2_REMOVEGHOUL2MODEL, ghlInfo, modelIndex);
}
qboolean trap_G2API_SkinlessModel(void *ghlInfo, int modelIndex) {
	return Q_syscall(CG_G2_SKINLESSMODEL, ghlInfo, modelIndex);
}
int trap_G2API_GetNumGoreMarks(void *ghlInfo, int modelIndex) {
	return Q_syscall(CG_G2_GETNUMGOREMARKS, ghlInfo, modelIndex);
}
void trap_G2API_AddSkinGore(void *ghlInfo,SSkinGoreData *gore) {
	Q_syscall(CG_G2_ADDSKINGORE, ghlInfo, gore);
}
void trap_G2API_ClearSkinGore ( void* ghlInfo ) {
	Q_syscall(CG_G2_CLEARSKINGORE, ghlInfo );
}
int trap_G2API_Ghoul2Size ( void* ghlInfo ) {
	return Q_syscall(CG_G2_SIZE, ghlInfo );
}
int	trap_G2API_AddBolt(void *ghoul2, int modelIndex, const char *boneName) {
	return Q_syscall(CG_G2_ADDBOLT, ghoul2, modelIndex, boneName);
}
qboolean trap_G2API_AttachEnt(int *boltInfo, void *ghlInfoTo, int toBoltIndex, int entNum, int toModelNum) {
	return Q_syscall(CG_G2_ATTACHENT, boltInfo, ghlInfoTo, toBoltIndex, entNum, toModelNum);
}
void trap_G2API_SetBoltInfo(void *ghoul2, int modelIndex, int boltInfo) {
	Q_syscall(CG_G2_SETBOLTON, ghoul2, modelIndex, boltInfo);
}
qboolean trap_G2API_SetRootSurface(void *ghoul2, const int modelIndex, const char *surfaceName) {
	return Q_syscall(CG_G2_SETROOTSURFACE, ghoul2, modelIndex, surfaceName);
}
qboolean trap_G2API_SetSurfaceOnOff(void *ghoul2, const char *surfaceName, const int flags) {
	return Q_syscall(CG_G2_SETSURFACEONOFF, ghoul2, surfaceName, flags);
}
qboolean trap_G2API_SetNewOrigin(void *ghoul2, const int boltIndex) {
	return Q_syscall(CG_G2_SETNEWORIGIN, ghoul2, boltIndex);
}
qboolean trap_G2API_DoesBoneExist(void *ghoul2, int modelIndex, const char *boneName) {
	return Q_syscall(CG_G2_DOESBONEEXIST, ghoul2, modelIndex, boneName);
}
int trap_G2API_GetSurfaceRenderStatus(void *ghoul2, const int modelIndex, const char *surfaceName) {
	return Q_syscall(CG_G2_GETSURFACERENDERSTATUS, ghoul2, modelIndex, surfaceName);
}
int trap_G2API_GetTime(void) {
	return Q_syscall(CG_G2_GETTIME);
}
void trap_G2API_SetTime(int time, int clock) {
	Q_syscall(CG_G2_SETTIME, time, clock);
}
void trap_G2API_AbsurdSmoothing(void *ghoul2, qboolean status) {
	Q_syscall(CG_G2_ABSURDSMOOTHING, ghoul2, status);
}
void trap_G2API_SetRagDoll(void *ghoul2, sharedRagDollParams_t *params) {
	Q_syscall(CG_G2_SETRAGDOLL, ghoul2, params);
}
void trap_G2API_AnimateG2Models(void *ghoul2, int time, sharedRagDollUpdateParams_t *params) {
	Q_syscall(CG_G2_ANIMATEG2MODELS, ghoul2, time, params);
}
qboolean trap_G2API_RagPCJConstraint(void *ghoul2, const char *boneName, vec3_t min, vec3_t max) {
	return Q_syscall(CG_G2_RAGPCJCONSTRAINT, ghoul2, boneName, min, max);
}
qboolean trap_G2API_RagPCJGradientSpeed(void *ghoul2, const char *boneName, const float speed) {
	return Q_syscall(CG_G2_RAGPCJGRADIENTSPEED, ghoul2, boneName, PASSFLOAT(speed));
}
qboolean trap_G2API_RagEffectorGoal(void *ghoul2, const char *boneName, vec3_t pos) {
	return Q_syscall(CG_G2_RAGEFFECTORGOAL, ghoul2, boneName, pos);
}
qboolean trap_G2API_GetRagBonePos(void *ghoul2, const char *boneName, vec3_t pos, vec3_t entAngles, vec3_t entPos, vec3_t entScale) {
	return Q_syscall(CG_G2_GETRAGBONEPOS, ghoul2, boneName, pos, entAngles, entPos, entScale);
}
qboolean trap_G2API_RagEffectorKick(void *ghoul2, const char *boneName, vec3_t velocity) {
	return Q_syscall(CG_G2_RAGEFFECTORKICK, ghoul2, boneName, velocity);
}
qboolean trap_G2API_RagForceSolve(void *ghoul2, qboolean force) {
	return Q_syscall(CG_G2_RAGFORCESOLVE, ghoul2, force);
}
qboolean trap_G2API_SetBoneIKState(void *ghoul2, int time, const char *boneName, int ikState, sharedSetBoneIKStateParams_t *params) {
	return Q_syscall(CG_G2_SETBONEIKSTATE, ghoul2, time, boneName, ikState, params);
}
qboolean trap_G2API_IKMove(void *ghoul2, int time, sharedIKMoveParams_t *params) {
	return Q_syscall(CG_G2_IKMOVE, ghoul2, time, params);
}
qboolean trap_G2API_RemoveBone(void *ghoul2, const char *boneName, int modelIndex) {
	return Q_syscall(CG_G2_REMOVEBONE, ghoul2, boneName, modelIndex);
}
void trap_G2API_AttachInstanceToEntNum(void *ghoul2, int entityNum, qboolean server) {
	Q_syscall(CG_G2_ATTACHINSTANCETOENTNUM, ghoul2, entityNum, server);
}
void trap_G2API_ClearAttachedInstance(int entityNum) {
	Q_syscall(CG_G2_CLEARATTACHEDINSTANCE, entityNum);
}
void trap_G2API_CleanEntAttachments(void) {
	Q_syscall(CG_G2_CLEANENTATTACHMENTS);
}
qboolean trap_G2API_OverrideServer(void *serverInstance) {
	return Q_syscall(CG_G2_OVERRIDESERVER, serverInstance);
}
void trap_G2API_GetSurfaceName(void *ghoul2, int surfNumber, int modelIndex, char *fillBuf) {
	Q_syscall(CG_G2_GETSURFACENAME, ghoul2, surfNumber, modelIndex, fillBuf);
}
void trap_CG_RegisterSharedMemory(char *memory) {
	Q_syscall(CG_SET_SHARED_BUFFER, memory);
}
void trap_R_WeatherContentsOverride( int contents ) {
	Q_syscall(CG_R_WEATHER_CONTENTS_OVERRIDE, contents);
}
void trap_R_WorldEffectCommand(const char *cmd) {
	Q_syscall(CG_R_WORLDEFFECTCOMMAND, cmd);
}
void trap_WE_AddWeatherZone( vec3_t mins, vec3_t maxs ) {
	Q_syscall( CG_WE_ADDWEATHERZONE, mins, maxs );
}


// Translate import table funcptrs to syscalls

int CGSyscall_FS_Read( void *buffer, int len, fileHandle_t f ) { trap_FS_Read( buffer, len, f ); return 0; }
int CGSyscall_FS_Write( const void *buffer, int len, fileHandle_t f ) { trap_FS_Write( buffer, len, f ); return 0; }
clipHandle_t CGSyscall_CM_TempModel( const vec3_t mins, const vec3_t maxs, int capsule ) { if ( capsule ) return trap_CM_TempCapsuleModel( mins, maxs ); else return trap_CM_TempBoxModel( mins, maxs ); }
void CGSyscall_CM_Trace( trace_t *results, const vec3_t start, const vec3_t end, const vec3_t mins, const vec3_t maxs, clipHandle_t model, int brushmask, int capsule ) { if ( capsule ) trap_CM_CapsuleTrace( results, start, end, mins, maxs, model, brushmask ); else trap_CM_BoxTrace( results, start, end, mins, maxs, model, brushmask ); }
void CGSyscall_CM_TransformedTrace( trace_t *results, const vec3_t start, const vec3_t end, const vec3_t mins, const vec3_t maxs, clipHandle_t model, int brushmask, const vec3_t origin, const vec3_t angles, int capsule ) { if ( capsule ) trap_CM_TransformedCapsuleTrace( results, start, end, mins, maxs, model, brushmask, origin, angles ); else trap_CM_TransformedBoxTrace( results, start, end, mins, maxs, model, brushmask, origin, angles ); }
void CGSyscall_R_AddPolysToScene( qhandle_t hShader, int numVerts, const polyVert_t *verts, int num ) { trap_R_AddPolyToScene( hShader, numVerts, verts ); }
float CGSyscall_R_GetDistanceCull( void ) { float tmp; trap_R_GetDistanceCull( &tmp ); return tmp; }
void CGSyscall_FX_PlayEffectID( int id, vec3_t org, vec3_t fwd, int vol, int rad, qboolean isPortal ) { if ( isPortal ) trap_FX_PlayPortalEffectID( id, org, fwd, vol, rad ); else trap_FX_PlayEffectID( id, org, fwd, vol, rad ); }
void CGSyscall_G2API_CollisionDetect( CollisionRecord_t *collRecMap, void* ghoul2, const vec3_t angles, const vec3_t position, int frameNumber, int entNum, vec3_t rayStart, vec3_t rayEnd, vec3_t scale, int traceFlags, int useLod, float fRadius ) { trap_G2API_CollisionDetect( collRecMap, ghoul2, angles, position, frameNumber, entNum, rayStart, rayEnd, scale, traceFlags, useLod, fRadius ); }

void QDECL CG_Error( int level, const char *error, ... ) {
	va_list argptr;
	char text[1024] = {0};

	va_start( argptr, error );
	Q_vsnprintf( text, sizeof( text ), error, argptr );
	va_end( argptr );

	trap_Error( text );
}

void QDECL CG_Printf( const char *msg, ... ) {
	va_list argptr;
	char text[4096] = {0};
	int ret;

	va_start( argptr, msg );
	ret = Q_vsnprintf( text, sizeof( text ), msg, argptr );
	va_end( argptr );

	if ( ret == -1 )
		trap_Print( "CG_Printf: overflow of 4096 bytes buffer\n" );
	else
		trap_Print( text );
}

static void TranslateSyscalls( void ) {
	static cgameImport_t import;

	memset( &import, 0, sizeof( import ) );
	trap = &import;

	Com_Error								= CG_Error;
	Com_Printf								= CG_Printf;

	trap->Print								= CG_Printf;
	trap->Error								= CG_Error;
	trap->SnapVector						= trap_SnapVector;
	trap->MemoryRemaining					= trap_MemoryRemaining;
	trap->RegisterSharedMemory				= trap_CG_RegisterSharedMemory;
	trap->TrueMalloc						= trap_TrueMalloc;
	trap->TrueFree							= trap_TrueFree;
	trap->Milliseconds						= trap_Milliseconds;
	trap->RealTime							= trap_RealTime;
	trap->PrecisionTimerStart				= trap_PrecisionTimer_Start;
	trap->PrecisionTimerEnd					= trap_PrecisionTimer_End;
	trap->Cvar_Register						= trap_Cvar_Register;
	trap->Cvar_Set							= trap_Cvar_Set;
	trap->Cvar_Update						= trap_Cvar_Update;
	trap->Cvar_VariableStringBuffer			= trap_Cvar_VariableStringBuffer;
	trap->AddCommand						= trap_AddCommand;
	trap->Cmd_Argc							= trap_Argc;
	trap->Cmd_Args							= trap_Args;
	trap->Cmd_Argv							= trap_Argv;
	trap->RemoveCommand						= trap_RemoveCommand;
	trap->SendClientCommand					= trap_SendClientCommand;
	trap->SendConsoleCommand				= trap_SendConsoleCommand;
	trap->FS_Close							= trap_FS_FCloseFile;
	trap->FS_GetFileList					= trap_FS_GetFileList;
	trap->FS_Open							= trap_FS_FOpenFile;
	trap->FS_Read							= CGSyscall_FS_Read;
	trap->FS_Write							= CGSyscall_FS_Write;
	trap->UpdateScreen						= trap_UpdateScreen;
	trap->CM_InlineModel					= trap_CM_InlineModel;
	trap->CM_LoadMap						= trap_CM_LoadMap;
	trap->CM_NumInlineModels				= trap_CM_NumInlineModels;
	trap->CM_PointContents					= trap_CM_PointContents;
	trap->CM_TempModel						= CGSyscall_CM_TempModel;
	trap->CM_Trace							= CGSyscall_CM_Trace;
	trap->CM_TransformedPointContents		= trap_CM_TransformedPointContents;
	trap->CM_TransformedTrace				= CGSyscall_CM_TransformedTrace;
	trap->S_AddLocalSet						= trap_S_AddLocalSet;
	trap->S_AddLoopingSound					= trap_S_AddLoopingSound;
	trap->S_ClearLoopingSounds				= trap_S_ClearLoopingSounds;
	trap->S_GetVoiceVolume					= trap_S_GetVoiceVolume;
	trap->S_MuteSound						= trap_S_MuteSound;
	trap->S_RegisterSound					= trap_S_RegisterSound;
	trap->S_Respatialize					= trap_S_Respatialize;
	trap->S_Shutup							= trap_S_ShutUp;
	trap->S_StartBackgroundTrack			= trap_S_StartBackgroundTrack;
	trap->S_StartLocalSound					= trap_S_StartLocalSound;
	trap->S_StartSound						= trap_S_StartSound;
	trap->S_StopBackgroundTrack				= trap_S_StopBackgroundTrack;
	trap->S_StopLoopingSound				= trap_S_StopLoopingSound;
	trap->S_UpdateEntityPosition			= trap_S_UpdateEntityPosition;
	trap->S_UpdateAmbientSet				= trap_S_UpdateAmbientSet;
	trap->AS_AddPrecacheEntry				= trap_AS_AddPrecacheEntry;
	trap->AS_GetBModelSound					= trap_AS_GetBModelSound;
	trap->AS_ParseSets						= trap_AS_ParseSets;
	trap->R_AddAdditiveLightToScene			= trap_R_AddAdditiveLightToScene;
	trap->R_AddDecalToScene					= trap_R_AddDecalToScene;
	trap->R_AddLightToScene					= trap_R_AddLightToScene;
	trap->R_AddPolysToScene					= CGSyscall_R_AddPolysToScene;
	trap->R_AddRefEntityToScene				= trap_R_AddRefEntityToScene;
	trap->R_AnyLanguage_ReadCharFromString	= trap_AnyLanguage_ReadCharFromString;
	trap->R_AutomapElevationAdjustment		= trap_R_AutomapElevAdj;
	trap->R_ClearDecals						= trap_R_ClearDecals;
	trap->R_ClearScene						= trap_R_ClearScene;
	trap->R_DrawStretchPic					= trap_R_DrawStretchPic;
	trap->R_DrawRotatePic					= trap_R_DrawRotatePic;
	trap->R_DrawRotatePic2					= trap_R_DrawRotatePic2;
	trap->R_Font_DrawString					= trap_R_Font_DrawString;
	trap->R_Font_HeightPixels				= trap_R_Font_HeightPixels;
	trap->R_Font_StrLenChars				= trap_R_Font_StrLenChars;
	trap->R_Font_StrLenPixels				= trap_R_Font_StrLenPixels;
	trap->R_GetBModelVerts					= trap_R_GetBModelVerts;
	trap->R_GetDistanceCull					= CGSyscall_R_GetDistanceCull;
	trap->R_GetEntityToken					= trap_GetEntityToken;
	trap->R_GetLightStyle					= trap_R_GetLightStyle;
	trap->R_GetRealRes						= trap_R_GetRealRes;
	trap->R_InitializeWireframeAutomap		= trap_R_InitWireframeAutomap;
	trap->R_InPVS							= trap_R_inPVS;
	trap->R_Language_IsAsian				= trap_Language_IsAsian;
	trap->R_Language_UsesSpaces				= trap_Language_UsesSpaces;
	trap->R_LerpTag							= trap_R_LerpTag;
	trap->R_LightForPoint					= trap_R_LightForPoint;
	trap->R_LoadWorld						= trap_R_LoadWorldMap;
	trap->R_MarkFragments					= trap_CM_MarkFragments;
	trap->R_ModelBounds						= trap_R_ModelBounds;
	trap->R_RegisterFont					= trap_R_RegisterFont;
	trap->R_RegisterModel					= trap_R_RegisterModel;
	trap->R_RegisterShader					= trap_R_RegisterShader;
	trap->R_RegisterShaderNoMip				= trap_R_RegisterShaderNoMip;
	trap->R_RegisterSkin					= trap_R_RegisterSkin;
	trap->R_RemapShader						= trap_R_RemapShader;
	trap->R_RenderScene						= trap_R_RenderScene;
	trap->R_SetColor						= trap_R_SetColor;
	trap->R_SetLightStyle					= trap_R_SetLightStyle;
	trap->R_SetRangedFog					= trap_R_SetRangeFog;
	trap->R_SetRefractionProperties			= trap_R_SetRefractProp;
	trap->R_WorldEffectCommand				= trap_R_WorldEffectCommand;
	trap->WE_AddWeatherZone					= trap_WE_AddWeatherZone;
	trap->GetCurrentSnapshotNumber			= trap_GetCurrentSnapshotNumber;
	trap->GetCurrentCmdNumber				= trap_GetCurrentCmdNumber;
	trap->GetDefaultState					= trap_GetDefaultState;
	trap->GetGameState						= trap_GetGameState;
	trap->GetGlconfig						= trap_GetGlconfig;
	trap->GetServerCommand					= trap_GetServerCommand;
	trap->GetSnapshot						= trap_GetSnapshot;
	trap->GetUserCmd						= trap_GetUserCmd;
	trap->OpenUIMenu						= trap_OpenUIMenu;
	trap->SetClientForceAngle				= trap_SetClientForceAngle;
	trap->SetUserCmdValue					= trap_SetUserCmdValue;
	trap->Key_GetCatcher					= trap_Key_GetCatcher;
	trap->Key_GetKey						= trap_Key_GetKey;
	trap->Key_IsDown						= trap_Key_IsDown;
	trap->Key_SetCatcher					= trap_Key_SetCatcher;
	trap->PC_AddGlobalDefine				= trap_PC_AddGlobalDefine;
	trap->PC_FreeSource						= trap_PC_FreeSource;
	trap->PC_LoadGlobalDefines				= trap_PC_LoadGlobalDefines;
	trap->PC_LoadSource						= trap_PC_LoadSource;
	trap->PC_ReadToken						= trap_PC_ReadToken;
	trap->PC_RemoveAllGlobalDefines			= trap_PC_RemoveAllGlobalDefines;
	trap->PC_SourceFileAndLine				= trap_PC_SourceFileAndLine;
	trap->CIN_DrawCinematic					= trap_CIN_DrawCinematic;
	trap->CIN_PlayCinematic					= trap_CIN_PlayCinematic;
	trap->CIN_RunCinematic					= trap_CIN_RunCinematic;
	trap->CIN_SetExtents					= trap_CIN_SetExtents;
	trap->CIN_StopCinematic					= trap_CIN_StopCinematic;
	trap->FX_AddLine						= trap_FX_AddLine;
	trap->FX_RegisterEffect					= trap_FX_RegisterEffect;
	trap->FX_PlayEffect						= trap_FX_PlayEffect;
	trap->FX_PlayEffectID					= CGSyscall_FX_PlayEffectID;
	trap->FX_PlayEntityEffectID				= trap_FX_PlayEntityEffectID;
	trap->FX_PlayBoltedEffectID				= trap_FX_PlayBoltedEffectID;
	trap->FX_AddScheduledEffects			= trap_FX_AddScheduledEffects;
	trap->FX_InitSystem						= trap_FX_InitSystem;
	trap->FX_SetRefDef						= trap_FX_SetRefDef;
	trap->FX_FreeSystem						= trap_FX_FreeSystem;
	trap->FX_AdjustTime						= trap_FX_AdjustTime;
	trap->FX_Draw2DEffects					= trap_FX_Draw2DEffects;
	trap->FX_AddPoly						= trap_FX_AddPoly;
	trap->FX_AddBezier						= trap_FX_AddBezier;
	trap->FX_AddPrimitive					= trap_FX_AddPrimitive;
	trap->FX_AddSprite						= trap_FX_AddSprite;
	trap->FX_AddElectricity					= trap_FX_AddElectricity;
	trap->SE_GetStringTextString			= trap_SE_GetStringTextString;
	trap->ROFF_Clean						= trap_ROFF_Clean;
	trap->ROFF_UpdateEntities				= trap_ROFF_UpdateEntities;
	trap->ROFF_Cache						= trap_ROFF_Cache;
	trap->ROFF_Play							= trap_ROFF_Play;
	trap->ROFF_Purge_Ent					= trap_ROFF_Purge_Ent;
	trap->G2_ListModelSurfaces				= trap_G2_ListModelSurfaces;
	trap->G2_ListModelBones					= trap_G2_ListModelBones;
	trap->G2_SetGhoul2ModelIndexes			= trap_G2_SetGhoul2ModelIndexes;
	trap->G2_HaveWeGhoul2Models				= trap_G2_HaveWeGhoul2Models;
	trap->G2API_GetBoltMatrix				= trap_G2API_GetBoltMatrix;
	trap->G2API_GetBoltMatrix_NoReconstruct	= trap_G2API_GetBoltMatrix_NoReconstruct;
	trap->G2API_GetBoltMatrix_NoRecNoRot	= trap_G2API_GetBoltMatrix_NoRecNoRot;
	trap->G2API_InitGhoul2Model				= trap_G2API_InitGhoul2Model;
	trap->G2API_SetSkin						= trap_G2API_SetSkin;
	trap->G2API_CollisionDetect				= CGSyscall_G2API_CollisionDetect;
	trap->G2API_CollisionDetectCache		= CGSyscall_G2API_CollisionDetect;
	trap->G2API_CleanGhoul2Models			= trap_G2API_CleanGhoul2Models;
	trap->G2API_SetBoneAngles				= trap_G2API_SetBoneAngles;
	trap->G2API_SetBoneAnim					= trap_G2API_SetBoneAnim;
	trap->G2API_GetBoneAnim					= trap_G2API_GetBoneAnim;
	trap->G2API_GetBoneFrame				= trap_G2API_GetBoneFrame;
	trap->G2API_GetGLAName					= trap_G2API_GetGLAName;
	trap->G2API_CopyGhoul2Instance			= trap_G2API_CopyGhoul2Instance;
	trap->G2API_CopySpecificGhoul2Model		= trap_G2API_CopySpecificGhoul2Model;
	trap->G2API_DuplicateGhoul2Instance		= trap_G2API_DuplicateGhoul2Instance;
	trap->G2API_HasGhoul2ModelOnIndex		= trap_G2API_HasGhoul2ModelOnIndex;
	trap->G2API_RemoveGhoul2Model			= trap_G2API_RemoveGhoul2Model;
	trap->G2API_SkinlessModel				= trap_G2API_SkinlessModel;
	trap->G2API_GetNumGoreMarks				= trap_G2API_GetNumGoreMarks;
	trap->G2API_AddSkinGore					= trap_G2API_AddSkinGore;
	trap->G2API_ClearSkinGore				= trap_G2API_ClearSkinGore;
	trap->G2API_Ghoul2Size					= trap_G2API_Ghoul2Size;
	trap->G2API_AddBolt						= trap_G2API_AddBolt;
	trap->G2API_AttachEnt					= trap_G2API_AttachEnt;
	trap->G2API_SetBoltInfo					= trap_G2API_SetBoltInfo;
	trap->G2API_SetRootSurface				= trap_G2API_SetRootSurface;
	trap->G2API_SetSurfaceOnOff				= trap_G2API_SetSurfaceOnOff;
	trap->G2API_SetNewOrigin				= trap_G2API_SetNewOrigin;
	trap->G2API_DoesBoneExist				= trap_G2API_DoesBoneExist;
	trap->G2API_GetSurfaceRenderStatus		= trap_G2API_GetSurfaceRenderStatus;
	trap->G2API_GetTime						= trap_G2API_GetTime;
	trap->G2API_SetTime						= trap_G2API_SetTime;
	trap->G2API_AbsurdSmoothing				= trap_G2API_AbsurdSmoothing;
	trap->G2API_SetRagDoll					= trap_G2API_SetRagDoll;
	trap->G2API_AnimateG2Models				= trap_G2API_AnimateG2Models;
	trap->G2API_RagPCJConstraint			= trap_G2API_RagPCJConstraint;
	trap->G2API_RagPCJGradientSpeed			= trap_G2API_RagPCJGradientSpeed;
	trap->G2API_RagEffectorGoal				= trap_G2API_RagEffectorGoal;
	trap->G2API_GetRagBonePos				= trap_G2API_GetRagBonePos;
	trap->G2API_RagEffectorKick				= trap_G2API_RagEffectorKick;
	trap->G2API_RagForceSolve				= trap_G2API_RagForceSolve;
	trap->G2API_SetBoneIKState				= trap_G2API_SetBoneIKState;
	trap->G2API_IKMove						= trap_G2API_IKMove;
	trap->G2API_RemoveBone					= trap_G2API_RemoveBone;
	trap->G2API_AttachInstanceToEntNum		= trap_G2API_AttachInstanceToEntNum;
	trap->G2API_ClearAttachedInstance		= trap_G2API_ClearAttachedInstance;
	trap->G2API_CleanEntAttachments			= trap_G2API_CleanEntAttachments;
	trap->G2API_OverrideServer				= trap_G2API_OverrideServer;
	trap->G2API_GetSurfaceName				= trap_G2API_GetSurfaceName;

	trap->ext.R_Font_StrLenPixels			= trap_R_Font_StrLenPixelsFloat;
}
